How the tournament works
What happens during the week, how you qualify, and how a Blitz match is played.
→ FRI
Play Ranked Blitz
You can play Ranked Blitz anytime. Arena windows simply make matchmaking faster.
CARD
Complete your 6-match card
Your first six valid Ranked Blitz matches count, and each must be against a different opponent.
23:59
Leaderboard locks
The week ends, the leaderboard freezes, and the qualified players are selected.
Finalists are selected
The final field is 20 players: 10 girls and 10 boys, with slots reserved per gender.
Story Mode Final
The finalists move into the slower, team-based final format.
Do I have to play exactly six matches?
Your first six valid Ranked Blitz matches are your weekly qualification run. That means six is the threshold to become fully ranked and eligible, and only the first six valid matches are counted for qualification. You can still play more matches, but they do not change that week's qualification card.
What makes a match valid for qualification?
It has to be a valid Ranked Blitz match: 1v1 PvP, official Blitz rules, started through ranked matchmaking, recorded by the server, and against an opponent who has not already filled another slot on your weekly card.
Can I qualify only by playing during Arena windows?
No. Arena windows are scheduled moments that concentrate players and make matchmaking faster. Ranked Blitz can still happen outside Arena windows if the match is valid.
What does "10 girls and 10 boys" mean exactly?
The finalist field has separate gender slots: 10 reserved for girls and 10 reserved for boys. If one side does not fill all its slots, those unused slots do not move to the other side.
What happens on Saturday?
Saturday is the Story Mode Final. Qualification is individual through Blitz during the week, but the final format is team-based and slower. It tests how well players interpret and navigate the entrepreneur journey together.
Play through the demo
Tip: first click a preview, then commit an action to see what changes.
Try these interactions
Shows the likely cells that improve, deteriorate, or become uncertain if you accept.
Shows the likely risk if you postpone the decision.
Shows the likely cost of refusing the proposed action.
What you are seeing
- The 25-cell grid is the real board. Owning more cells is how you win the round when time ends.
- The decision is the playable object.
- Accept / Defer / Reject are your three responses.
- Defer adds unresolved pressure. In this demo, the cap is 5.
- The beam is only a forward-looking signal. It is not the official score.